Lucien Vale
The Knave of Midnight
BitesCharming, theatrical and always hungry. He has bitten some of the cards: play one and it costs you coins and breaks your streak. A good first host, if you don't mind bleeding a little.
The Court of Three Peaks
A gothic Tri Peaks solitaire. Three peaks of cards, three vampires who would very much like you to lose, and one table that only you can clear. Play it on a screen, or step inside the house in VR.

A hand against Lady Carmilla Nox. See the chain on the seven of hearts? That card won't move until its neighbours are gone.
How it plays
If you have ever played Tri Peaks, you already know the heart of it. If you haven't, it takes one hand.
Tap any free card that is one rank higher or lower than the card in front of you. Up or down, it all counts.
Cards on the table uncover what lies beneath them. Clear all three peaks and the hand is won. Long streaks pay best.
Stuck? Draw from the stock. But drawing when a move was there is a missed move, and it trims your prize a little.
Plain Tri Peaks with the lights low. No vampire, no pressure: as many hands as you like, with undo and hint cards, personal records and a saved hand waiting for you whenever you come back.
Every deal is an honest random shuffle. Nothing is rigged, for you or against you.

Three vampires keep this house, and each will sit across the cards from you. Every one plays by rules of his own and has a trick he springs in the middle of a hand.

The Court of Three Peaks
They talk. They gloat when you lose, and they have something to say when you hit them. And each one is a little harder than the last.
The Knave of Midnight
BitesCharming, theatrical and always hungry. He has bitten some of the cards: play one and it costs you coins and breaks your streak. A good first host, if you don't mind bleeding a little.
The Pale Lady
ChainsElegant, patient, cruel. She chains cards to the table, and a chained card won't stir while a neighbour still lies beside it. Plan the order of your plays, or find a sharper way.
The Hollow King
HungerAlways hungry. Every few times you reach for the stock, he eats a card from the bottom of it. Every draw is a gamble on how long the stock will last, and he knows it.
Between hands, Fenwick Grimm, the Grey Peddler, sells help for the coins you win. He is a wolf in a peace medallion, and he does not haggle: every price is fixed.

Every price in the Store is fixed. Every reward is fixed. Nothing in Tiecards sells you a chance at anything, and the campaign changes the rules around the shuffle, never the shuffle itself.
In virtual reality
On a Meta Quest the cards lie on a real table in a candle-lit Victorian parlour. Reach out with a controller (or a hand) and tap a card to play it. The three vampires watch from their portraits over the fireplace, and the moon outside the window is the one you chose.

The table, seen from where you stand. The toolbar floats above it and the duel panel stands to your left.


VR runs in the headset’s own web browser: open the game, press Enter VR, and you are at the table. It is the same game, with the same saves, the same vampires and the same Store.
Cards are easy to read and the room is lit by a fire, candles and the moon, with only a gentle flicker. The menus, the Store and the story scenes appear on one large panel in front of you. Squeeze a grip to bring everything back in front of you.
Keepsakes
Win coins, earn trophies, and make the house your own. All of it is yours to keep, and none of it is random.
Six keepsakes on a shelf in the side panel: your first coin, a perfect hand, a trophy from each vampire you end, and one for finishing the whole campaign without losing a single hand.
Small, permanent helps against the hard vampires: a Garlic Wreath, a Locksmith’s Pick, an Iron Spoon, a Steady Locket and a Moonstone. You carry only a few, and every vampire you end gives you another slot.
Wild cards, Wood Stakes, the Seer’s eye and the gentler rules of Dawn: spend them when a hand turns against you.
Change the card backs, the table cloth and the colour of the moon over the house. Some you buy, some you earn from the vampires. They change how the game looks and nothing else.
Get Tiecards
One game, four ways in. Your progress saves itself after every move.
Nothing to download or install. Works on tablets and phones as well as computers, and once it has loaded it plays offline. On an iPad or iPhone, use Share, then Add to Home Screen, to keep it like an app.
Play nowOn a Meta Quest, open the game in the headset’s browser and press Enter VR. The page has to be served over https.
Open the gameA native desktop build with its own window and icon.
Download arrives with the full releaseA native 64-bit program: one file, no installer needed.
Download arrives with the full release