Tiecards

Tiecards

The Court of Three Peaks

A gothic Tri Peaks solitaire. Three peaks of cards, three vampires who would very much like you to lose, and one table that only you can clear. Play it on a screen, or step inside the house in VR.

A Tiecards campaign hand against Lady Carmilla Nox: three peaks of cards, one of them held shut by a chain, and her portrait and rules in the side panel.

A hand against Lady Carmilla Nox. See the chain on the seven of hearts? That card won't move until its neighbours are gone.

How it plays

Simple enough to learn in a minute.

If you have ever played Tri Peaks, you already know the heart of it. If you haven't, it takes one hand.

1
Play up or down

Tap any free card that is one rank higher or lower than the card in front of you. Up or down, it all counts.

2
Clear the peaks

Cards on the table uncover what lies beneath them. Clear all three peaks and the hand is won. Long streaks pay best.

3
Draw when you must

Stuck? Draw from the stock. But drawing when a move was there is a missed move, and it trims your prize a little.

Free Play

Plain Tri Peaks with the lights low. No vampire, no pressure: as many hands as you like, with undo and hint cards, personal records and a saved hand waiting for you whenever you come back.

Every deal is an honest random shuffle. Nothing is rigged, for you or against you.

A Free Play hand of Tiecards, with the house on the hill in the side panel.

The Campaign

Three vampires keep this house, and each will sit across the cards from you. Every one plays by rules of his own and has a trick he springs in the middle of a hand.

  • Win five hands to land the fatal blow.
  • Each win pays coins to spend in the Store.
  • Lose a hand and he drinks a little, but never the last of you, and the next hand is always yours to deal.
Lady Carmilla Nox speaking after a lost hand: 'A near thing. You almost impressed me.'

The Court of Three Peaks

Meet your hosts.

They talk. They gloat when you lose, and they have something to say when you hit them. And each one is a little harder than the last.

Lucien Vale, a pale vampire with a crooked smile.

Lucien Vale

The Knave of Midnight

Bites

Charming, theatrical and always hungry. He has bitten some of the cards: play one and it costs you coins and breaks your streak. A good first host, if you don't mind bleeding a little.

Lady Carmilla Nox, a vampire queen with long dark hair and a red collar.

Lady Carmilla Nox

The Pale Lady

Chains

Elegant, patient, cruel. She chains cards to the table, and a chained card won't stir while a neighbour still lies beside it. Plan the order of your plays, or find a sharper way.

Count Alaric Dravenmoor, a vampire king in a jewelled crown.

Count Alaric Dravenmoor

The Hollow King

Hunger

Always hungry. Every few times you reach for the stock, he eats a card from the bottom of it. Every draw is a gamble on how long the stock will last, and he knows it.

Fenwick Grimm’s Store

Between hands, Fenwick Grimm, the Grey Peddler, sells help for the coins you win. He is a wolf in a peace medallion, and he does not haggle: every price is fixed.

  • Wild card: play any free card, whatever its rank.
  • Wood Stake: destroy any free card.
  • Seer’s eye: turn every face-down card face up for a hand.
  • Full deck, Open wrap, Dawn: gentler rules for a hard hand.
  • Undo cards and hint cards, too.
Fenwick Grimm's Store: a wolf shopkeeper with a peace medallion, and a list of special cards with their prices.

No loot boxes. No chance. No tricks, except the vampires’.

Every price in the Store is fixed. Every reward is fixed. Nothing in Tiecards sells you a chance at anything, and the campaign changes the rules around the shuffle, never the shuffle itself.

In virtual reality

Step inside the house.

On a Meta Quest the cards lie on a real table in a candle-lit Victorian parlour. Reach out with a controller (or a hand) and tap a card to play it. The three vampires watch from their portraits over the fireplace, and the moon outside the window is the one you chose.

The Tiecards table in VR: a green felt board with the three peaks of cards, on a wooden slope-top table in a gothic parlour, with candelabras and a fireplace behind.

The table, seen from where you stand. The toolbar floats above it and the duel panel stands to your left.

The parlour's fireplace with the portraits of the three vampires hanging above it, and the table in front.
A tall arched window with red velvet curtains, showing the full moon over the house on the hill.

Nothing to install

VR runs in the headset’s own web browser: open the game, press Enter VR, and you are at the table. It is the same game, with the same saves, the same vampires and the same Store.

Made for a Quest 2

Cards are easy to read and the room is lit by a fire, candles and the moon, with only a gentle flicker. The menus, the Store and the story scenes appear on one large panel in front of you. Squeeze a grip to bring everything back in front of you.

Keepsakes

Something to show for it.

Win coins, earn trophies, and make the house your own. All of it is yours to keep, and none of it is random.

Trophies

Six keepsakes on a shelf in the side panel: your first coin, a perfect hand, a trophy from each vampire you end, and one for finishing the whole campaign without losing a single hand.

The First Coin The Steady Hand Lucien's Signet Ring Carmilla's Mourning Brooch The Count's Iron Key The Flawless Gem

Relics

Small, permanent helps against the hard vampires: a Garlic Wreath, a Locksmith’s Pick, an Iron Spoon, a Steady Locket and a Moonstone. You carry only a few, and every vampire you end gives you another slot.

Garlic Wreath Locksmith's Pick Iron Spoon Steady Locket Moonstone

Special cards

Wild cards, Wood Stakes, the Seer’s eye and the gentler rules of Dawn: spend them when a hand turns against you.

Wild card Wood Stake Seer's eye Dawn Full deck Open wrap

Style

Change the card backs, the table cloth and the colour of the moon over the house. Some you buy, some you earn from the vampires. They change how the game looks and nothing else.

The house under a pale moon. The house under a blood moon. The house under an eclipse. The house under a harvest moon.

Get Tiecards

Play it wherever you are.

One game, four ways in. Your progress saves itself after every move.

In your browser

Nothing to download or install. Works on tablets and phones as well as computers, and once it has loaded it plays offline. On an iPad or iPhone, use Share, then Add to Home Screen, to keep it like an app.

Play now

In VR

On a Meta Quest, open the game in the headset’s browser and press Enter VR. The page has to be served over https.

Open the game

Linux

A native desktop build with its own window and icon.

Download arrives with the full release

Windows

A native 64-bit program: one file, no installer needed.

Download arrives with the full release